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1. Tux is going to "fix" carriers - in Ships and Modules [original thread]
Originally by: Maya Rkell It's hardly kneejerk. Calling for a MAJOR nerf to stacking fire which will seriously impact the majority of small engagements is kneejerk. It WILL have the effect of making smaller ships parasitic drains in a very...
- by Agenor Deteis - at 2006.05.28 10:30:00
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2. Tux is going to "fix" carriers - in Ships and Modules [original thread]
Originally by: Maya Rkell Nerfing "focused fire" will just lead to small BS fireteams in fleet, and it removes the usefulness of smaller ships (most of the ideas make the smaller ships REDUCE the DPS you do!) and screws over smaller engag...
- by Agenor Deteis - at 2006.05.27 20:02:00
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3. Tux is going to "fix" carriers - in Ships and Modules [original thread]
Exavier Macbeth , your idea sounds nice, but you are not adressing the real problem. Capitals would survie longer in fleets, but by the cost of even more blobbage. And because the defense of the carrier lies in the number of gang mates close to ...
- by Agenor Deteis - at 2006.05.27 09:49:00
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4. Tux is going to "fix" carriers - in Ships and Modules [original thread]
My vision of fleet battles is not to be insta popped without even having the chance of activating one single module! Rather, fleet battles in Eve should be more movie-ish, more 1on1 or 3on3 style, but with hundreds of 1on1s in one place! Very sma...
- by Agenor Deteis - at 2006.05.26 20:21:00
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5. Tux is going to "fix" carriers - in Ships and Modules [original thread]
Taken from here Originally by: Tuxford Originally by: Liare Originally by: Tuxford People give us grief because they care, I wouldn't have it any other way. indeed, now what are you guys doing about the carriers ? ...
- by Agenor Deteis - at 2006.05.26 20:21:00
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6. Amarr Tier 3 Battleship In-Game Shot? - in Ships and Modules [original thread]
is it just me or does the new scorp contain visible missile slots? _________________________________________________
- by Agenor Deteis - at 2006.05.10 11:02:00
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7. Tux: Defender Missiles - in Ships and Modules [original thread]
I agree with Meridius. What we need is a tracking disruptor for missiles, nothing more. Right now defenders need a missile slot but quite a few ships don't have them. Imballance If you're going to make special defender launchers, which just use ...
- by Agenor Deteis - at 2006.05.06 09:42:00
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8. EW - in Ships and Modules [original thread]
j0, but how about multible ships locking the same target? Which lock would break? The lock of the ship which locked first or all ? The end of foucussed fire it would be! _________________________________________________
- by Agenor Deteis - at 2006.03.13 15:40:00
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9. Why the stab hate? - in Ships and Modules [original thread]
the DEVs said long ago they won't change WCS to another slot, so don't argue about it.
- by Agenor Deteis - at 2006.02.27 16:21:00
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10. Dread Plus Support Scorp Wil Be T3h Win? - in Ships and Modules [original thread]
but if you anchor you become a structure! :) _________________________________________________
- by Agenor Deteis - at 2005.05.25 08:09:00
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11. Fitting.. how about .... - in Ships and Modules [original thread]
how about no! EVE has seen 2 years of tweaking and balancing and is still not done. We have far to many modules and ships ingame, a complete redesgin would equal coding another game. I rather see the DEVs working on the NWO rather than this... ...
- by Agenor Deteis - at 2005.05.06 13:25:00
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12. Missile & Launcher Overhaul - in Ships and Modules [original thread]
why do you all complain about the range as if it matters ? SO, even having a crow firing missiles at 50km, what the point? frig combat is limited by scrambling and webbing, as every non-insta-dmg-dealing engagement! You complain about a "immort...
- by Agenor Deteis - at 2005.05.04 18:03:00
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13. Missile & Launcher Overhaul - in Ships and Modules [original thread]
how to these changes affect bombers? Why do they use cm anyway? Would it not be better to give them torps, fitting a close ranged heavy hitter anti-bs (large-cruiser) role? I also fail to see how the changes will make missiles a long distance we...
- by Agenor Deteis - at 2005.05.04 17:33:00
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14. Any point to a fast battleship? - in Ships and Modules [original thread]
Originally by: Phoenicia Interesting thought... Can a BS reach speeds where other BSes have problems tracking it and thus defend itself against damage this way? dual mwd raven anyone? _________________________________________________
- by Agenor Deteis - at 2005.04.28 13:47:00
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15. Navy raven - in Ships and Modules [original thread]
here or sell forum _________________________________________________
- by Agenor Deteis - at 2005.04.22 19:41:00
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16. Minor changes to the Mobile Warp Disruptors - in Ships and Modules [original thread]
Originally by: Rasta Rocketman This change seems very much aimed at helping herd fighters after warp disruption changes. As I see it the game is going in the wrong direction, all towards herding and nerfs for skilled fighers that run arou...
- by Agenor Deteis - at 2005.04.16 11:15:00
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17. Cruise Kessies - in Ships and Modules [original thread]
couldn't you just fit one cm per std. launcher? so thats just 4 cm for your kessie. Cause you can't reload them again with cm, what's the deal? _________________________________________________
- by Agenor Deteis - at 2005.04.14 19:44:00
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18. Another missile thread (sorry devs) - in Ships and Modules [original thread]
Originally by: Scorpyn It's because the idea is based on the missiles going to where the ship was, not where it is. õh..but u said your idea doesn't use agility of missiles? So if the missile goes were the target was, it does not hit i...
- by Agenor Deteis - at 2005.04.10 21:06:00
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19. Another missile thread (sorry devs) - in Ships and Modules [original thread]
good idea, but i can't see how a simple decay is going to change the fact that after the decay the frig/ cruiser is easy to hit for the missile? Using the so called "area of affect" a missile could get did not work last time the devs tried. __...
- by Agenor Deteis - at 2005.04.10 17:50:00
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20. LOL@ the cloak noise - in Ships and Modules [original thread]
sound, were's sound in EVE? (playing with audio=0 since first month...CCP doesn't like Creative, and i don't like the horrible loud warping and jumping sound ) _________________________________________________
- by Agenor Deteis - at 2005.04.10 08:57:00
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